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Question by VinnyG · Sep 28, 2011 at 04:38 PM · cameramovementinput

Restricting Camera movement along the x axis

I'm using an orthographic camera which I control left and right movement like such:

void Update () {

 //amount to move    
 float amountToMove = Input.GetAxisRaw("Horizontal") * CameraSpeed * Time.deltaTime;
 
 //move the camera
 transform.Translate(Vector3.right * amountToMove);

 }

I need to restrict the camera so it cannot move past certain point of the x axis. I tried using clampf but I can't seem to get it to work. Any suggestions?

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Answer by syclamoth · Sep 28, 2011 at 04:49 PM

At the end of all that, do something like

transform.position = new Vector3(
Mathf.Clamp(transform.position.x, minimum, maximum), 
transform.position.y, transform.position.z);

where minimum and maxium are floats you defined earlier in the script.

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avatar image VinnyG · Sep 28, 2011 at 05:29 PM 0
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Thanks works perfectly I just needed to put the $$anonymous$$ and max the other side of transform.position.x.

avatar image syclamoth · Sep 28, 2011 at 05:36 PM 0
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Whoops, I forgot my $$anonymous$$athf.Clamp syntax! Should've checked the documentation first...

Fixed!

avatar image Korpers · Aug 26, 2013 at 08:20 PM 0
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Very long after this post, but.......this worked great for my overhead tracking cam of a golf ball on a fairway - only thing is - its a little harsh when it picks up the ball and starts tracking it. Anyway of smoothing this out?

Lerp or something? But how do I implement it in this as an example:

 $$anonymous$$athf.Clamp(transform.position.x, $$anonymous$$imum, maximum),

Thanks.

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