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Question by hsnzkg · May 20, 2021 at 02:10 PM · movementinputmouseplayer movement

Input System Can't Catch Event on Update

I have some input styles like drag to rotate camera on Y axis and click to move to the specified ground hit position , but in the second section Update never catch MOVEMENTCLICK. But in first section its returning Collider OK debug it means its return MOVEMENTCLICK right ?

So where is the problem that i can't figure out ?

INPUT MANAGER SECTION

  public ClickType OnClick()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
 
       
 
 
         startClick = Input.GetKeyDown(KeyCode.Mouse0);
         currentClick = Input.GetKey(KeyCode.Mouse0);
         endClick = Input.GetKeyUp(KeyCode.Mouse0);
         uiClick = EventSystem.current.IsPointerOverGameObject();
 
 
         //if click on UI
         if (startClick && uiClick)
         {
             return ClickType.BUTTONCLICK;
         }
 
         if (startClick)
         {
             isPressed = true;
             currentPosition = Input.mousePosition;
             currentDistance = Vector2.Distance(Input.mousePosition, currentPosition);
         }
 
         if (isPressed && currentClick)
         {
             currentDistance = Vector2.Distance(Input.mousePosition, currentPosition);
             if(currentDistance > clickThreshold)
             {
                 return ClickType.ROTATIONCLICK;
             }
         }
         
         if(isPressed && endClick || isPressed && !currentClick)
         {
             isPressed = false;
             if (currentDistance < clickThreshold)
             {
                 Debug.Log("Distance OK");
                 if (Physics.Raycast(ray, out hit, Mathf.Infinity))
                 {
                     Debug.Log("Hit OK");
                     if (hit.collider.gameObject.layer == 6)
                     {
                         Debug.Log("Collider OK");
                         return ClickType.MOVEMENTCLICK;
                     }
                     else
                     {
                         Debug.Log("Collider NOT OK");
                     }
                 }
                 else
                 {
                     Debug.Log("Hit NOT OK");
                 }
             }
         }
         return ClickType.NOTHING;
     }



PLAYER CONTROLLER SECTION

     private void Update()
     {
         if (InputManager.Instance.OnClick() == InputManager.ClickType.MOVEMENTCLICK)
         {
             canMove = false;
             clickMove = true;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit, Mathf.Infinity))
             {
                 if (hit.collider.gameObject.layer == 6)
                 {
                     targetPos = new Vector3(hit.point.x, rb.position.y, hit.point.z);
                     MoveToPosition(targetPos);
                 }
             }
         }
     }






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