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Question by abourg28 · Nov 21, 2021 at 02:01 PM · destroy objectontriggerenter2d

How to check if game object is destroyed?

My OnTriggerExit2D is being called even though the collider has been destroyed. I'd like a way to check whether the colliding object has been destroyed or not. Is there any way to do this short of adding a bool to my colliding object?

Code:

         private void OnTriggerEnter2D(Collider2D collision)
         {
             Destroy(collision.gameObject);
         }
     
     
         private void OnTriggerExit2D(Collider2D collision)
         {
             // collision.gameObject != null -- Doesn't work
             // collision.gameObject.activeSelf -- Doesn't work
             Debug.Log("OnTriggerExit2D is being triggered on a destroy");
         }

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Answer by abourg28 · Nov 21, 2021 at 10:40 PM

I think this was answered in https://forum.unity.com/threads/does-ontriggerexit2d-activate-when-an-object-is-destroyed.499161/.

Essentially, doesn't work, you need to find another way to cope with destroying objects. For my context, I think I'll simply add a feature to "disable" the game objects and destroy them only when off screen.

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