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Question by Deadshot1994 · Oct 21, 2015 at 09:45 AM · 2dontriggerenteroncollisionenterdestroy object

Destroy object on hover?

I have a mini game which has 4 objects and a gameobject that when is hovered over them, they should destroy themselves, but the script is not working properly.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class DestroyTestCS : MonoBehaviour {
 
     private int Seconds;
     public bool isDestroyed = false;
     private int count = 0;
     public Canvas miniGameCanvas;
     public Renderer rend;
 
     void Start(){
         rend = GetComponent<Renderer>();
         rend.enabled = false;
     }
 
     void Update(){
     }
 
     void OnCollisionEnter2D (Collision2D col){
             if (col.gameObject.tag == "laser") {
                 Destroy (gameObject);
             }
         }
 
     public bool GetIsDestroyed(){return isDestroyed;}
     }

I've tried OnTriggerEnter2D and OnCollisionEnter2D but none of them seem to work. Help is highly appreciated.

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Answer by Deadshot1994 · Oct 21, 2015 at 11:27 AM

So for anyone interested, the way I achieved this was that I added Rigidbody2D to every object I needed.

 void OnCollisionEnter2D(Collision2D col){
       if(col.gameObject.tag == "laser"){
                Debug.Log("works!");
                Destroy(gameObject);
        }
 }

This is the script I used after figuring out what was not working.

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