Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by S0m30n39 · Dec 11, 2016 at 10:51 PM · gameobjectinstantiatecopycopy-paste

Copying gameObject doesn't work as intended

Hello!

I'm new to Unity and I have an interesting problem.

I wanted to create 10 circles that appear at random places on the screen and move in random directions. I made one circle and copied it 9 times, thinking it would be okay. But when I run my game, all 10 circles appear on the same place and move to the same direction. They are basically the same. The interesting part is, when I add some print() lines to the script they become unique, so I get the 10 circles at random places going in random directions...

What am I doing wrong? Should I copy gameObjects differently?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TBruce · Dec 11, 2016 at 10:11 PM 0
Share

Can you provide a script file?

avatar image S0m30n39 · Dec 11, 2016 at 10:27 PM 0
Share

The script is like this: (only the random position part, because running this only produces the error as well).

 public class $$anonymous$$enuBackgroudCircleScript : $$anonymous$$onoBehaviour {
 
     private Random random;
     private float xCoordinate;
     private float yCoordinate;
 
 void Start ()
     {
         random = new Random();
 var circleSize = Screen.height > Screen.width ? random.Next(Screen.width / 2) : random.Next(Screen.height / 2);
         gameObject.transform.transform.localScale = new Vector3(circleSize, circleSize);
 gameObject.transform.position = new Vector3(
             random.Next((int)Camera.main.ScreenToWorldPoint(new Vector3(0, 0)).x,(int)Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height)).x),
             random.Next((int)Camera.main.ScreenToWorldPoint(new Vector3(0, 0)).y,(int)Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height)).y));
 }
 }


If I add a random print() (for example print("123"); ) to the code then all circles appear in random places, like they should be.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by S0m30n39 · Dec 17, 2016 at 04:01 PM

Alright, I think I found a "solution". I switched System.Random to UnityEngine.Random and it seems to be working. I couldn't debug what the problem was, because during debug, even System.Random worked.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

108 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

,Instantiate at touch position 0 Answers

How to destroy on exiting PlayMode/EditMode? 1 Answer

I need help about Basic Basketball Game 0 Answers

Create gameobject in other scene... 0 Answers

Why is my object not instantiating multiple times? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges