Question by
AdrianMer · Apr 02, 2018 at 05:14 PM ·
androidgameobjectinstantiate
,Instantiate at touch position
Hello,
i want to instantiate a gameobject at the touch position, the gameobject get's instantiated however way off the screen at like x: 300 y: 200!
public class InstGameobjectTouch : MonoBehaviour {
// Use this for initialization
public GameObject prefabToInst;
Vector2 touchPos;
void Start () {
}
// Update is called once per frame
void Update () {
touchPos = Input.GetTouch (0).position;
if (Input.touchCount > 0) {
Instantiate (prefabToInst, touchPos, Quaternion.identity);
}
}
}
,Hello,
i want to instantiate a gameobject at the touch position, the gameobject get's instantiated but way off the screen. If i check the coordinates of the instantiated objects they are all around x: 300 y: 200.
public class MoveCameraToTouchPosition : MonoBehaviour {
// Use this for initialization
public GameObject prefabToInst;
Vector2 touchPos;
void Start () {
}
// Update is called once per frame
void Update () {
touchPos = Input.GetTouch (0).position;
if (Input.touchCount > 0) {
Instantiate (prefabToInst, touchPos, Quaternion.identity);
}
}
}
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