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Question by Cyborgast · Jan 31, 2020 at 10:22 PM · gameobjectinstantiate

Why is my object not instantiating multiple times?

I'm trying to instantiate a copy of a prefab, bulletPre, when a key is pressed but only one object will load at a time, a new one won't instantiate until the old one is destroyed. How do I fix this? Here is my code for the "Player" object that spawns the bullet:

     public class Player : MonoBehaviour {
     
         private Transform myTransform;
     
         public GameObject bulletPre;
         void Start()
         {
             //Sets vectors here//
         }
     
         // Update is called once per frame
         void Update()
         {
            
             if (Input.GetKeyDown("space")) {
                Instantiate(bulletPre, myTransform.position, Quaternion.identity );
                 
             }
         }
     }

and in Bullet:

 public class Bullet : MonoBehaviour
 {
 
     private Transform myTransform;
     public int bulletSpeed = 6;
     // Start is called before the first frame update
     void Start()
     {
         myTransform = transform;
     }
 
     // Update is called once per frame
     void Update()
     {
 
 
 
             // The bullet travels up in a controlled environment
             {
                 myTransform.Translate(Vector3.up * bulletSpeed * Time.deltaTime);
             }
             {
                 if (myTransform.position.y > 9)
                     Destroy(gameObject);
             }
         
     }
 }
 

If I setActive(false) on the bullet after spawning, multiple clones spawn but as soon as multiple are activated they disappear and only one instance spawns.

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