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Question by cdrandin · Dec 21, 2012 at 12:57 AM · textgraphicsdisplay

GUI Text not displaying in my game space

Hello, I am new to Unity and was following a tutorial on putting a timer on the screen with respect to the player's camera view. In the video all is done is game object > create other > GUI Text and I then move it to my current view. At that point there is nothing their, but the gizmo. I am messing with the inspector of this object, but nothing seems to make it visible or appear.

I then would put it in the top right corner of the screen and then display the game timer with the following script:

 import UnityEngine
 
 class Timer (MonoBehaviour): 
     
     def Start ():
         pass
     
     def Update ():
         GetComponent(TextMesh).guiText = parseInt(Time.time.ToString())

Could some one help me figure this out?

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Answer by Xerosigma · Dec 21, 2012 at 03:06 AM

It's a much simpler version of what you are trying to do, but give this a shot:

 function OnGUI ()
 {    
     GUI.Button (Rect (0,0,100,100), Time.time.ToString());
 }

Reference: GUI.Button

The code above is in JavaScript. The link I provided should help you convert it to Boo if you need it.

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Answer by Eric5h5 · Dec 21, 2012 at 03:13 AM

GUIText objects don't use world space. The coordinates of the x and y axes must be between 0 and 1, otherwise the object is off the screen, and the z axis is used for depth ordering.

Your script won't work though...guiText is not a member of TextMesh, and TextMesh is not the component you want anyway. You want GUIText, which doesn't need GetComponent, and the text variable:

 guiText.text = parseInt(Time.time.ToString())
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