Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheDarkiron · Aug 27, 2017 at 10:56 PM · guitextvariableguitextdisplay

Problem Displaying Score on GUI text

Hi guys

I have the following code to know which face of a dice is up. The problem is that i have tried everything in order to show the result on screen but it has not been possible.

My Text name is "Puntaje" In the code you will find another variable called "Resultado"

I want to Display the result of "Resultado" on the GUI text "Puntaje"

Hope u guys can help me

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class Dice : MonoBehaviour
 {
     public SideResults selectedResult;
     public int selectedVector;
     // Note: the size of the vectorValues and vectorPoints should be the same.
     public SideResults[] vectorValues;
     public Vector3[] vectorPoints; // These vectors should be normalized. Might be worth adding a task to Start to ensure they are normalized.
     public GUIText Puntaje; 
     public int Resultado;
     // Use this for initialization
     void Start () {
 
     }
 
     // Update is called once per frame
     void Update ()
     {
         float bestDot = -1;
         for(int i = 0; i < vectorPoints.Length; ++i)
         {
             var valueVector = vectorPoints[i];
             // Each side vector is in local object space. We need them in world space for our calculation.
             var worldSpaceValueVector = this.transform.localToWorldMatrix.MultiplyVector(valueVector);
             // Mathf.Arccos of the dot product can be used to get the angle of difference. You can use this to check for a tilt (perhaps requiring a reroll)
             float dot = Vector3.Dot(worldSpaceValueVector, Vector3.up);
             if (dot > bestDot)
             {
                 // The vector with the greatest dot product is the vector in the most "up" direction. This is the current face selected.
                 bestDot = dot;
                 selectedVector = i;
                 Resultado = selectedVector + 1;
 
                 //This is what i did to display resultado on Puntaje
                 Puntaje.text = "Resultado" + Resultado;
 
             }
         }
 
         selectedResult = vectorValues[selectedVector];
     }
     void OnDrawGizmos()
     {
         Gizmos.color = Color.red;
         foreach (var valueVector in vectorPoints)
         {
             var worldSpaceValueVector = this.transform.localToWorldMatrix.MultiplyVector(valueVector);
             Gizmos.DrawLine(this.transform.position, this.transform.position + worldSpaceValueVector);
         }
     }
 }
     
 // Enum for storing the potential results.
 public enum SideResults
 {
     Red,
     Green,
     White,
     Black,
     Yellow,
     Purple
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

117 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to display EULA from Doc in Unity? 0 Answers

Problem Reading A Text File 2 Answers

Bitmap based GUI Ui.Text 3 Answers

how can I display a variable as a GUIText 5 Answers

Display a Text/GUI on screen when triggerd with Fadein/Fadeout 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges