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Question by joshg161 · Jan 25, 2017 at 08:18 PM · textdisplayinteraction

How would i display text and get rid of it

I am trying to get a text displayed and then have it removed to use for later. i have a Raycast set up and it detects when it hits an intractable object then displays "Press E to interact but i cant get that to go away i want it to disappear and reappear when i come in contact with another intractable object. this is what i have so far. if (whatIHit.collider.gameObject.GetComponent() != null) // if the object is interactable { interact.enabled = true; interact.text = "Press 'E' to interact"; partFX = whatIHit.collider.gameObject.GetComponent();

             }
             else if (whatIHit.collider.gameObject.GetComponent<Interactions>() != null)
             {
                 interact.enabled = false;
                 interact.text = "";
 
             }
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avatar image joshg161 · Jan 25, 2017 at 05:31 PM 0
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the full code is not showing this is it

if (whatIHit.collider.gameObject.GetComponent() != null) // if the object is interactable { interact.enabled = true; interact.text = "Press 'E' to interact"; partFX = whatIHit.collider.gameObject.GetComponent();

             }
             else if (whatIHit.collider.gameObject.GetComponent<Interactions>() != null)
             {
                 interact.enabled = false;
                 interact.text = "";
 
             }
avatar image juicyz · Jan 25, 2017 at 10:33 PM 0
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We need a little more of the code.. I would paste the whole thing in as this isn't telling us what function you are in. What gameobjects you have. To me this seems that you want to enable interact when you click an object or your mouse enters it's area then disable interact when it leaves the object?

When do you want the message to be disabled only when you click another object? After a certain amount of time? After mouse leaves object? Other?

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