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Question by
seanybaby2 · Sep 12, 2019 at 03:37 PM ·
audiomemory-leakfmod
Error Executing GetAudioManager.GetFmodSystem() Not enough memory or resources
I'm trying to resolve this issue. I'm unsure if it's because I have a DLL somewhere I should not in my project like FMOD which we do not have in our project as far as I'm aware or if it's because we're firing too much audio. We're getting some memory leaks right now.
Ran out of virtual channels. Sound will not be played.
(Filename: Line: 304)
C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(584) : Error executing GetAudioManager().GetFMODSystem()->createChannelGroup("ASrcDryGroup", &m_dryGroup) (Not enough memory or resources. )
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