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Windows standalone build fails to load VideoPlayer
I exported a windows build for x86_64. I have a few videos playing and most videos work, but one video does not load on some windows machines but it does work on others...
I'm getting:
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
(Filename: Line: 1408)
Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
(Filename: Line: 1347)
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
Errors in the output.txt for the standalone build.
Before when using direct output for audio. I got this error:
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
The video sometimes plays without audio, sometimes it doesn't show at all....
I'm using Unity 2018.1. on a mac , the video is a normal mpeg4 mp4 H264 with AAC audio channel. I also tried transcoding it, or removing the audio, hand breaking it. No luck I can create and export a standalone build for mac and that works fine. But on windows I have random issues...
Any hints? Thanks
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