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Question by Grimmy · Oct 07, 2010 at 10:58 AM · cameraisvisible

Can I do isVisible for a specific camera?

According to the docs renderer.isVisible becomes true if the objects renderer is visible by any camera. How do I make it only true if visible by a specific camera?

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Answer by Grimmy · Oct 07, 2010 at 11:49 AM

Okay well it actually 'just works' as long as the cameras are set to render different layers.

Basically 'isVisible' already takes into account the object culling mask..which I didnt realise.

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avatar image Jessy · Oct 07, 2010 at 02:19 PM 0
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It's more than that. "Visibility" just means whether it gets sent to the GPU to be rendered. It may then be occluded by objects that are closer to the camera. http://forum.unity3d.com/threads/34225-Are-OnBecameVisible-and-OnBecameInvisible-named-poorly?p=222221

avatar image Grimmy · Oct 08, 2010 at 11:42 AM 0
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Yeah I see. I'll need to write something to make sure the object is also facing the camera and not hidden by other objects as well as'being rendered by the camera/sent to GPU' :)

avatar image Antony-Blackett · Jul 19, 2011 at 03:34 AM 0
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Also be aware that this isVisible is true if the editor camera can see that object. This is a pain when you want to use this variable for game logic like an enemy not shooting at the player unless they are on screen.

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