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Question by Crosby1 · Oct 31, 2018 at 02:55 PM · scripting problemsceneactivatescene loaddeactivate

Using OnSceneLoad (additive) to activate script on player within active scene

Hello!

There are three scripts on the player. One that activates movement when a certain scene loads. One that resets position and stops movement when the second scene loads, and the movement script. My current issue is getting the loading scene to properly activate/deactivate scripts with correct timing.

Here is my current nonworking script.

 bool translate = false;
     public GameObject Player;
 
     void OnSceneLoaded(Scene scene04, LoadSceneMode Additive)
     {
         Debug.Log("Level04 is loaded");
         translate = true;
     }
     void SceneUnloaded(Scene scene04 , LoadSceneMode Additive)
     {
 
     }
     void Awake()
     {
         SceneManager.sceneLoaded += OnSceneLoaded;
         Scene scene04 = SceneManager.GetSceneByBuildIndex(4);
         Debug.Log("Movement Loaded");
        
     }
 
     
     {
     void Update()
       
         if (translate == false)
         {
             Player.GetComponent<SceneFall>().enabled = false;
         }
 
         if (translate == true)
         {
             
             Player.GetComponent<SceneFall>().enabled = true;
         }
     }
     
     void OnDisable()
     {
         SceneManager.sceneLoaded -= OnSceneLoaded;
 
     }
 

There are a few issues I am aware of but I think I should be able to do what I need if I am able to do this simple task. I know that "SceneManager.sceneLoaded += OnSceneLoad" calls the fuction. My issue is getting this to be called when the certain scene is loaded.

This is probably trivial, but I would appreciate some help. Thanks ahead of time!

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