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Question by ptoner · Mar 15, 2018 at 01:52 PM · instantiaterandomarraysdeactivatepickups

Spawning random pickups (from Array) into randomly chosen spawn positions (also from an array) and preventing pickups from spawning on top of each other.

I have a set of pickup generating emitters that will emit pickups when the user collides with the emitter. The emitter is a prefab, and is instantiated when the player activates the level. There's 3 of them in the level.

Each emitter can spawn 10 pickup items, and has 5 child objects that are transforms for the pickup to spawn on to.

Currently multiple pickups are appearing on a single spawn location. I would like them to only spawn into an empty spot. I've tried using trigger collisions so that a spawn location becomes inactive when a pickup collides with it as it's spawned in. When the pickup is collected by the player, I was planing to reactivate the associated spawn point.

Any pointers? Is there an obvious way to activate/deactivate specific entries within an array?

Thanks in advance!

[1]: /storage/temp/113040-pickupspawnarrays.jpg

pickupspawnarrays.jpg (52.8 kB)
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