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All Questions

  • Unanswered Questions
avatar image

yboumaiza7 answered

OnDrawGizmos() is never called when hideFlags is set HideInHierarchy when the object created.

Apr 13, '22 gizmos·hideflags

1 Reply

1 Votes

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Stacklucker commented

HideFlags.HideInHierarchy not updating hierarchy in Edit-mode

Mar 4, '22 in Help Room

3 Replies

3 Votes

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SolidAlloy edited

How to record hideFlags for Undo/Redo

Dec 2, '21 editor·inspector·editor-scripting·undo·hideflags

0 Replies

2 Votes

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Long2904 edited

DontDestroyOnLoad vs Hideflags.DontSave

Sep 18, '21 gameobject·audiosource·dontdestroyonload·pooling·hideflags

1 Reply

0 Votes

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FlorianBernard commented

HideFlags.DontSave is included in build

Nov 8, '20 build·build-error·hideflags

7 Replies

7 Votes

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ata_2 answered

build error: HideFlags.DontSave with asset named PreMatLight0

Aug 24, '20 scene·build-error·hideflags·built-in

1 Reply

0 Votes

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hemanthnaidu asked

How to disable game object from the scene.

May 19, '20 unity 2d·hideflags

0 Replies

0 Votes

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forestrf commented

HideAndDontSave not preserve when creating Prefab

Nov 9, '19 prefab·unityeditor·drag-and-drop·hideflags

0 Replies

3 Votes

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RedBambooLeaf asked

Unity PERSISTENT error: Assertion failed on expression: 'VCCache::instance != NULL' unity

Jun 6, '19 in Help Room

0 Replies

0 Votes

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Harinezumi edited

How to force object selection to be the parent of a selected object, when the selected object has HideFlags.HideInHierarchy

Jun 15, '18 editor·selection·editorscript·hidden·hideflags

0 Replies

1 Votes

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alfish edited

How can I create, via script, a hidden subasset (ScriptableObject) that is editor-only and invisible in Project view?

May 3, '18 serialization·scriptableobject·assetdatabase·hideflags·editoronly

1 Reply

1 Votes

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lassade edited

HideFlags.HideAndDontSave does behaviour in 2017.4.0f1

Apr 30, '18 hideflags

1 Reply

0 Votes

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neshius108 asked

Error preventing build "An asset is marked with HideFlags.DontSave but is included in the build"

Dec 20, '17 in Help Room

0 Replies

0 Votes

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Glurth answered

Enabling a hidden GameObject with a MeshRenderer - makes it visible in previews.

Nov 3, '17 preview·hideflags

1 Reply

0 Votes

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Deadcow_ commented

How can I undo HideFlags.NotEditable;

Jul 5, '17 sceneview·hideflags

2 Replies

0 Votes

avatar image

FortisVenaliter answered

How can I set a selection-sphere in the editor

Jan 18, '17 editor·trigger·selection·sceneview·hideflags

1 Reply

0 Votes

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Adam-Mechtley commented

HideFlags and Prefabs

Dec 5, '16 in Help Room

1 Reply

0 Votes

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barradeau commented

is there a way to hide an object synchronously? Closed

Nov 4, '16 in Help Room

0 Replies

0 Votes

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LW asked

HideInHierarchy But Still Selectable

Jul 26, '16 selection·hideflags

0 Replies

1 Votes

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Xarbrough asked

How to manage temporary GameObject with HideFlags.DontSave on recompile

Jul 15, '16 c#·editor-scripting·hideflags·health

0 Replies

0 Votes

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Caiger published

Why does hierarchy not show the gameObject using HideFlags.DontSave ?

Jul 6, '16 hierarchy·hideflags

0 Replies

0 Votes

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zyzof published

HideFlags not respected in batch mode

Jun 28, '16 scriptableobject·batchmode·hideflags

0 Replies

0 Votes

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Jianyong_Luo_2014 published

Texture2D variable causes MissingReferenceException

Jun 15, '16 texture2d·missingreferenceexception·hideflags

0 Replies

0 Votes

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kurtdog commented

Unity hideflags - hide in hierarchy but still render in scene

Apr 19, '16 editor·hierarchy·hideflags

1 Reply

2 Votes

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Vitei_Russell published

Unity 5.3/5.4b: HideFlags and scripts not running?

Mar 31, '16 scripting problem·hideflags

0 Replies

0 Votes

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dpull commented

Is there a HideFlags.DontSave equivalent for preventing child objects from being applied to a prefab?

Jan 18, '16 editor·prefab·hideflags

0 Replies

17 Votes

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yoyo commented

When do you use DontSave for Object's hideFlags?

Dec 5, '15 object·runtime·hideflags

2 Replies

2 Votes

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UnitedWeFall commented

GameObject HideFlags.DontSave not working as expected

Aug 14, '15 gameobject·editor·editor-scripting·serialization·hideflags

1 Reply

0 Votes

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gameloft_walker published

AssetDatabase.IsSubAsset and HideFlags Questions

Aug 6, '15 assetdatabase·hideflags

1 Reply

0 Votes

avatar image

scottmgi asked

Instantiating a prefab in the editor is orphaning the children of the prefabs

Jul 20, '15 editor·instantiate·prefab·nested·hideflags

0 Replies

0 Votes

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Related Topics

editor editor-scripting hierarchy serialization prefab selection c# scriptableobject sceneview object build-error texture2d instantiate assetdatabase gameobject scene ide scripting problem unityeditor inspector leak health transform singleton dontdestroyonload


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