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HideFlags.HideAndDontSave does behaviour in 2017.4.0f1
HideFlags.HideAndDontSave is not destroying any object created in edit mode when change scenes or switching to play mode.
If I use any HideFlags.DontSave, the gameObject will still be there but not will not shown in Hierarchy.
Any ideas how to fix this? This is the intented behaviour?
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Answer by lassade · Apr 30, 2018 at 06:17 PM
Yes this is the intended behaviour, according with the docs;
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