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Question by lassade · Apr 30, 2018 at 05:47 PM · hideflags

HideFlags.HideAndDontSave does behaviour in 2017.4.0f1

HideFlags.HideAndDontSave is not destroying any object created in edit mode when change scenes or switching to play mode.

If I use any HideFlags.DontSave, the gameObject will still be there but not will not shown in Hierarchy.

Any ideas how to fix this? This is the intented behaviour?

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avatar image lassade · Apr 30, 2018 at 06:14 PM 0
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Same behaviour in 2017.4.2f2

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Answer by lassade · Apr 30, 2018 at 06:17 PM

Yes this is the intended behaviour, according with the docs;

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