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closed Sep 12, 2015 at 10:10 PM by
getyour411 for the following reason:
Too subjective and argumentative
Unity Trees Destroy Performance
Hello, so i want to make a basic forest, but fps goes to average 15. I currently use Detail Distance full (which is also a problem for my map 6000*3500), tree distance full, billboard 50, fade 10 and max mesh 50. But still it lags a lot. I have vsync disabled and i dont use shadows. I dont know what to do...
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