Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ZanzibarDreams · Feb 03, 2011 at 02:09 PM · fpsperformancewebplayerlagwindow-mode

Where/ How can I find out what is affecting my webplayer window-mode performance?

Hello! I am developing a 3D environment for the webplayer, which currently is experiencing laggy behaviour (only in windowed mode). I am aware of the 50 fps cap on the webplayer when it's not in fullscreen, but i would like to have the option of the application in windowed mode availiable.

The lag however is way worse than what can be accounted for by a 50 fps cap. There must be some other restrictions ( on memory, drawcalls etc )

My window is 1000x811 (quite big, but it is the centerpiece of the project website i am working on)

anti-aliasing is on x2 (disabling this alleviates the lag somewhat, but i dont want to turn it off :) ) I have quite much GUI ( which have landed my drawcall counts on around 40 )

The question is basically How/where can i find out what is affecting my app's performance? (are there emulators or statistics availiable for the webplayer i can use)

I am currently sitting on free version but will have pro within a month

Any help as always welcome!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Justin Warner · Feb 03, 2011 at 05:13 PM 0
Share

I don't know if this works with webversion, but in general, when you get Pro version, you can use the profiler, which I believe sees what scripts and what not are making it laggy... I THIN$$anonymous$$ though, as I don't have Pro.

avatar image yoyo · Apr 07, 2011 at 10:15 PM 0
Share

Profiler only runs in the editor though, not for the web player. I've got a situation where my game runs in the editor at around 60-100 fps, but drops to 3 fps in the web player on my Windows 7 PC. Fine on $$anonymous$$ac though, go figure. I could certainly use some profiling tips for the web player! ($$anonymous$$y plan is to start turning things off until I see a frame rate jump ...)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

I have performance lag after my game has been compiled. 1 Answer

Low FPS in very simple Android game 1 Answer

Can I change the cap of framerate at web player? 1 Answer

Unity Trees Destroy Performance 0 Answers

Flash vs Webplayer - Performance Investigation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges