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I have performance lag after my game has been compiled.
Hi guys, I'll provide a link to my game so you can see what I mean by the low framerates. The thing is that it works beautifully in the Unity Application, where I create and test my game. The moment that I compile it to Windows, however, it just stops going at the framerate that it does and slows to about 15 - 20 frames per second.
Does anyone know why this might be, or how I could fix it?
(The game: http://www.mediafire.com/?ymc11kozqc1q4js)
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Answer by mindlube · Sep 13, 2012 at 05:16 AM
Sorry cannot test, I'm on OS X :) But check Edit | Project Settings | Quality!