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I got a problem with lightmapping shadows, ¿any help?
Greetings,
I've been using Unity 4.0.1 for some time and i've been trying one of the video tutorials from Youtube, about creating a FPS using Blender, but i'm stuck in the lightmapping section, it looks all blocky in the shadows and lights.
The map is made in Blender 2.66 from a mesh plane, i'm using Unity free version with light Baking for point lights, in Quality settings the shadows are disabled but in Lightmapping the hard and soft shadows option are on (as the tutorial says).
Answer by Statement · Mar 12, 2013 at 05:29 PM
Have you checked the docs for lightmapping? Looks like you should check the quality settings for the bake tab.
Other things that come to mind is, how large are your objects?
Are they positioned around (0,0,0) or very far out?
What is the video tutorial you followed?
Haven't checked them yet, i will.
The map was made in Blender in scale of 25 from an standard plane in 10 subdivisions extruded downward 4 (which, by the tutorial, would be like 4 meters/4.1 yards). It is located at x 4, y 9 and z -19, using point lights of 30 range and 0.7 intensity with soft shadows on.
The tutorials i'm watching are "Unity 3d: Simple First-Person Shooter Tutorial" by quill18creates.
Answer by Unidesky · Mar 13, 2013 at 11:49 PM
Me again, i've tried to remake the "labyrinth" seeing if it was a thing with mesh lighting like i saw on another forum, so i did it again in 3d Max, and again, and for my observation looks like it's a problem with the diffusion in shadows and light, the degradation from light/dark to it's opposite shows heavy pixels, so again, ¿any help?.