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Problems with the Mesh Collider
In my game, which is in space, I have lots of space rocks, small moons, and other "space" stuff. the problem is that the sphere like things mentioned above are not completely round so I can't add the sphere collider so I add the mesh collider. This works until I want other rocks and stuff to collide. So when I enable the Convex an error message comes up that says;
"The hull has more than 255 polygons. This is invalid.
I know it's is not a bug and is something in the source. I was just wondering if there was a way around that or you just can't have a rock collide with another rock. Thank you for your time.
Answer by whydoidoit · Jul 27, 2012 at 10:07 PM
Mesh Colliders have a number of problems including back face culling and other limits - the question is can you not simulate the basic shape with a combination of primitive colliders? You'd need to be close to things to see the difference.
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