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This question was closed Mar 17, 2013 at 10:15 PM by Baldinoboy for the following reason:

The question is answered, right answer was accepted

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Question by Baldinoboy · Jul 27, 2012 at 10:06 PM · collidersspacerocks

Problems with the Mesh Collider

In my game, which is in space, I have lots of space rocks, small moons, and other "space" stuff. the problem is that the sphere like things mentioned above are not completely round so I can't add the sphere collider so I add the mesh collider. This works until I want other rocks and stuff to collide. So when I enable the Convex an error message comes up that says;

"The hull has more than 255 polygons. This is invalid.

I know it's is not a bug and is something in the source. I was just wondering if there was a way around that or you just can't have a rock collide with another rock. Thank you for your time.

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Answer by whydoidoit · Jul 27, 2012 at 10:07 PM

Mesh Colliders have a number of problems including back face culling and other limits - the question is can you not simulate the basic shape with a combination of primitive colliders? You'd need to be close to things to see the difference.

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avatar image Baldinoboy · Jul 27, 2012 at 10:33 PM 0
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I see. Thanks For answering so fast.

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