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Question by ShinAli · Feb 12, 2012 at 11:14 PM · raycastcolliders

Raycast reporting a collision in the wrong place?

I'm having a strange problem with my raycasts.

Recently I've rigged an enemy character with some capsule colliders on various body parts to have body-part specific damage. The character also has a character controller on the root but I have it set to ignore raycasts. I currently use raycasts to grab whatever information I need on what the raycast hit.

For some reason, the raycasts are reporting a collision on a completely different position from the collider it supposedly hits. It would say it's hitting the chest collider but the hit position is somewhere a bit above the character. The editor shows that the collider is where its supposed to be and the enemy character is the only one in the scene with a body rig of colliders. They seem to translate and orient themselves correctly with the character animation as well.

Here's a screenshot.

I've circled the hit position which is reporting its hitting the right upper-arm collider and I've drawn an arrow to where the collider actually is.

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avatar image ferandpri · Jul 12, 2014 at 11:20 PM 0
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Did you solve the problem? I have the same problem and can't figure out how to solve it.

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