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Question by NinjaSquirrel · Jun 25, 2011 at 02:01 AM · physicscolliders

Physics in Unity and Colliders

If I have an object that has a collider and it's position is (0,0,0). And I have another object whose position is (0,1,0), and each object has a scale of (1,1,1), will the two objects technically be "touching"?

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avatar image Waz · Jun 25, 2011 at 02:04 AM 1
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(assu$$anonymous$$g your colliders are unit-sizes box or spheres)

avatar image NinjaSquirrel · Jun 25, 2011 at 02:14 AM 0
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Yes, they are.

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Answer by Waz · Jun 25, 2011 at 02:04 AM

No. See the Physics settings: there is a penetration amount, and it must be > 0.

Of course, you are free to make your collider slightly larger than your visual mesh, if the penetration is a problem.

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