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Prefabutility

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All Questions

  • Unanswered Questions
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Darkgaze commented

Cloning a GameObject with Linked Prefab Children

Apr 12, '22 prefabs·prefabutility

1 Reply

0 Votes

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Meceka answered

Revert Prefab property override through script

Mar 25, '22 prefabutility

2 Replies

2 Votes

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unity_qT8Y9osPinb1jA answered

Prefabutility.instantiateprefab returns null SOMETIMES.

Mar 10, '22 in Help Room

2 Replies

1 Votes

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unity_qT8Y9osPinb1jA asked

How do I use PrefabUtility.InstantiatePrefab() ?

Mar 10, '22 prefab·prefab-instance·prefabutility

0 Replies

0 Votes

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dCalle asked

how do i figure out if a gameobject is nested in a prefab?

Oct 22, '21 prefabutility

0 Replies

0 Votes

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BG_Grill answered

Can I create a child gameobject on a prefab with an editor script

Oct 19, '21 editor·prefab·editor-scripting·prefabutility

2 Replies

0 Votes

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unity_FD3IFe1pCYCuxA asked

How can I save an prefab with PlayerPrefs(for character selection)

Aug 7, '21 unityeditor·prefabutility

0 Replies

0 Votes

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MarekLg asked

Prefabutility.SaveAsPrefabAsset() with empty name

Mar 29, '21 editor·editor-scripting·prefabutility

0 Replies

0 Votes

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ugur_gok asked

How do I change the name of the prefab in the prefab folder with code?

Dec 20, '20 prefab·editor-scripting·asset·prefabutility

0 Replies

1 Votes

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DarkBoroda commented

PrefabUtility.LoadPrefabContentsIntoPreviewScene states that it returns a GameObject, signature is void.

Oct 17, '20 in Help Room

1 Reply

3 Votes

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fabio_fig answered

How to find the prefab base of a Prefab Variant through code?

Sep 22, '20 prefab·prefabs·prefabutility

1 Reply

0 Votes

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badfitz66 asked

Instantiating a prefab via PrefabUtility.InstantiatePrefab causes prefab to lose all references on it's scripts.

Aug 5, '20 editor-scripting·prefabs·instantiate prefab·prefabutility

0 Replies

0 Votes

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batshevagirl asked

Does my script have a memory leak ?

Jun 4, '20 c#·prefab·exception·memory leak·prefabutility

0 Replies

0 Votes

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AltaVR commented

Prefab as a subasset of a ScriptableObject

May 8, '20 asset·scriptableobject·assetdatabase·prefabutility

0 Replies

2 Votes

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Carocrazy132 edited

Create prefab from model in AssetPostprocessor without losing mesh connections?

Feb 21, '20 in Help Room

3 Replies

0 Votes

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Captain_Pineapple commented

How can I destroy a gameobject that is part of a prefab ?

Feb 16, '20 c#·prefab·destroy object·prefab-instance·prefabutility

0 Replies

0 Votes

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FredTuna commented

Modify Prefab Asset in OnValidate

Jan 17, '20 prefab·prefabutility

2 Replies

1 Votes

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SlamaBilliken commented

Reparenting object in prefab breaks object

Dec 9, '19 prefabs·prefabutility

3 Replies

0 Votes

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winxalex answered

Why is PrefabUtility.IsPartOfAnyPrefab(gameObject) returning false even though the object is a prefab?

Nov 3, '19 prefab·editor-scripting·prefabutility

1 Reply

0 Votes

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MouseInBox edited

How to record all the components of a prefab when click the button "Apply"?

Sep 9, '19 in Help Room

0 Replies

0 Votes

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neevan123 published

is there any alternative method for prefab utility in builded apllication??,is there any alternative method for prefabutility in builded application??

Aug 5, '19 prefabutility

0 Replies

0 Votes

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immortalstudio202 published

2018.3 prefabUtility changed : how to get prefab from an instance in the scene

Jul 10, '19 prefab-instance·prefabutility

2 Replies

0 Votes

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PedrasWebAvenue published

PrefabUtility.RevertPrefabInstance() not working

May 23, '19 in Help Room

2 Replies

0 Votes

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pmerilainen asked

PrefabUtility.ApplyPrefabInstance throws error when there is Script that does not directly derive on MonoBehaviour

May 22, '19 prefab·prefabs·bug-perhaps·monobehaviour·prefabutility

0 Replies

0 Votes

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KevRev commented

How to (in code) save a gameobject that already exists in my scene as a prefab? (c#) Closed

Apr 21, '19 c#·prefab·prefabs·prefabutility·editorutility

0 Replies

0 Votes

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dan_wipf answered

The name 'PrefabUtility' does not exist in the current context

Apr 15, '19 in Help Room

1 Reply

0 Votes

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Totoro83y edited

Create a prefab in editor from children objects of a model without alter scene

Mar 18, '19 editor-scripting·prefabutility

0 Replies

0 Votes

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Xtro commented

How to check if an object is asset in build runtime (Not in Editor) ?

Feb 20, '19 prefab·assetdatabase·prefabutility

4 Replies

0 Votes

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RobAnthem commented

How exactly are prefabs tagged with PrefabAssetType enums?

Feb 20, '19 c#·editor-scripting·prefabutility

0 Replies

0 Votes

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IIlIIl asked

use PrefabUtility after build,PrefabUtility use after bulid

Nov 29, '18 prefabs·prefabutility

0 Replies

0 Votes

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Related Topics

prefab editor-scripting prefabs c# editor assetdatabase prefab-instance unityeditor prefab connection nullreferenceexception android instantiate asset instantiate prefab gameobject importing assets replace scriptableobject meshfilter custom editor runtime assetpostprocessor particlesystem exception child


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