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Root Bone

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TheArcher35 published

Floating feet when using Root Motion Animation

Dec 4, '20 animation·maya·root motion·root bone·rootjoint

2 Replies

0 Votes

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MaiJingNan answered

Should I set character root bone to XYZ=0 before using it in Unity?

Dec 31, '19 animation·position·3ds max·xyz·root bone

2 Replies

0 Votes

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ngerbens edited

Collider attached to (root animated) bone causes extremely dragging movement.

Dec 29, '19 in Help Room

0 Replies

0 Votes

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Balrond edited

switching between Motion matching and animation files

Oct 23, '19 movement·mecanim·root motion·motion-tracking·root bone

0 Replies

0 Votes

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highpockets commented

How to smoothly switch from script controlled rotation to animator controlled rotation (and the other way around)

May 6, '19 rotation·animator controller·interpolation·inverse kinematic·root bone

1 Reply

0 Votes

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Kaskorian edited

Unity 5.6.0: Mesh only rotates if I rotate the root bone of the skinned mesh renderer

Jul 15, '17 in Help Room

0 Replies

0 Votes

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MrGreenHawk asked

Wrong root node from separated anmation fbx model.

Jun 20, '17 in Help Room

0 Replies

0 Votes

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SoftFactory commented

Unity assigns the wrong "Root Bone" to a Skinned Mesh Renderer. Can I fix this?

Apr 5, '17 in Help Room

0 Replies

0 Votes

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Yzibelle answered

Ethan 3rd person character

Apr 1, '17 in Help Room

1 Reply

0 Votes

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McGravity edited

Ignoring Bodyparts in Animation

Jan 8, '17 animation·glitch·root bone

1 Reply

0 Votes

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Fattie commented

Root bone and bone connection

Jan 8, '16 blender animation·root bone

1 Reply

2 Votes

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Jakeiiii published

Problem with root motion - Animation not playing correctly and not transitioning properly

Oct 10, '15 in Help Room

0 Replies

0 Votes

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OD_ELYSATOR published

The root bone has Y-Axis animation on it in the preview, but not ingame. Why?

Aug 21, '15 animation·editor·import·blender animation·root bone

0 Replies

0 Votes

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Maria Chernykh commented

Mecanim ignore root bone rotation

May 17, '13 animation·mecanim·mapping·root bone

1 Reply

0 Votes

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PrimeDerektive answered

Mecanim - best function to manually move root bone for IK?

May 15, '13 mecanim·ik·root bone

1 Reply

0 Votes

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artaka published

Why does the top node of the character move instead of specified Root node?

May 3, '13 mecanim·root motion·root·root bone

0 Replies

0 Votes

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Shinobubu published

Get so-called "root bone" using Unityscript/c#

Apr 17, '13 bones·skinnedmeshrenderer·skinned mesh·root bone

2 Replies

2 Votes

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castor edited

[mecanim]: BindSkeleton: cannot find ...? How to fix it?

Mar 24, '13 mecanim·door·generic·root bone

0 Replies

0 Votes

Related Topics

root motion animation mecanim blender animation skinnedmeshrenderer bones import xyz motion-tracking animations 3ds max collider transitions rootjoint collision skinned mesh renderer maya generic physics glitch blender-exporting door controller animator controller root


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