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Question by
charles76 · Jun 13, 2017 at 10:28 AM ·
animation problem
Weird behavior with animation amplitude in mecanim (humanoid rig)
The animation is a walk cycle restricted to the legs; the legs go back and forth. Now when the animation starts, the amplitude is extremely small; but at each loop, the amplitude seems to increase, until it reaches the expected amplitude (as seen in my animation software).
There must be an easy explanation; what could cause the amplitude of an animation to change while playing? Is there a mecanim parameter to do that? I've never seen anything like that.
Thanks in advance for your help!
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