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Sprite animation overshoots/flips out
I've been messing around with Unity 2d sprite animator in the last couple of days, and it worked perfectly, made myself some animations and what not. However, for some reason (I dunno, maybe I pressed something accidentally) the animator started bugging out on me. To be more specific, every time I try to animate some portion of my sprite (or modify part of the animations I've made previously), it overshoots a lot, starts flipping and spinning like crazy. It follows the Dope Sheet alright, and if you set something to go slightly to the left in one second, it will be there in one second, but until it reaches that point it's goddamn Wild West in there. And now I have a character whose leg turns into a propeller for a second.
I suppose it could be fixed somewhat by messing with the curves, but seeing how everything worked great before, I rather fix the problem itself.
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