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               Question by 
               Cryken · Jun 05, 2012 at 11:15 PM · 
                animation problem  
              
 
              Playing animation on an object increases Y position
I have rigged, animated and exported from blender an object. Everything is working fine except when the animation is played the object is raised into the air. It has a nav mesh agent, and it does goto the target fine, just not on the ground. Whilst making the animation I did not effect the y-pos of the object. Oddly, the y-pos of the object in the inspector does not actually change, it just does in game. Please help! Thanks
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                