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3D Model - mechanim ready - what does it mean?
I am modeling, rigging, animating myself with 3ds max.
I was wondering, when people sell non-animated, but mechanim-ready models, what they mean by that?
How should a customer animate the models? Also, how can i create mechanim ready models with 3ds max?
Thanks in advance.
I'm not expert on that, but I would take "Rigged but not animated" to be $$anonymous$$echanim ready; they can use the generic humanoid avatar (or custom) and use $$anonymous$$ecanim animations
Okay, thanks. Do you know how to create those mechanim animations? I mean what do you export? An animated model?
Answer by tanoshimi · Jul 22, 2015 at 06:09 AM
It means that the model has been rigged, and the bones of that rig are compatible with the humanoid avatar used by Mecanim. Therefore a customer can animate the model by assigning any animation clip they already own onto the model, and Mecanim will automatically re-target it appropriately.
This video is for Blender, but I guess the process for 3DS Max is probably similar: https://www.youtube.com/watch?v=Z9iUm2llVPc
Ah good to know. So the bone-count needs to be always the same?
How are mechanim animations done?
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