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Question by
BadNewsBears · Mar 31, 2014 at 11:05 AM ·
texture3dsmax3d modelsimporting textures
Textures have black lines on them in Unity but not 3DS Max
When I import a model into unity and apply the texture the models get weird lines and smudges on them, but these aren't visible when i apply the texture in 3DS Max.
Any idea what is causing these issues it is on most of my character models.
lightwitch.png
(208.2 kB)
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Answer by zharik86 · Mar 31, 2014 at 06:48 PM
Most likely business can be in settings of export of a texture in Unity. Try to set that your texture was without compression. At me too such was - two textures of diffuse and normal. Also there were black lines. After I set import without compression (32bit) for texture normal, everything was removed.