Saving to texture does not display correctly from RealTime Painting but in VR
To start. I have used RealTime Painting example for my project and adopted it to the VR to be able to paint on objects. I use HTC Vive. However there comes a problem. When the moment comes, when all the painted sprite is saved, it somehow gets reinforced and more blurry. On first picture I show the paint line that I did and i just continue painting in the same spot until texture gets saved: Texture gets saved and then the effect is totally different: If i continue painting in the same place it gets even more blurry after next save to texture. Do you know what may be causing this? It does not happen with the original project.
All the information about method used in RealTime Painting is here. http://codeartist.mx/tutorials/dynamic-texture-painting/
It seems that changing texture2d to use linear mode fixed the issue, which is quite suprising.
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