Question by
pagan_poetry · May 18, 2018 at 01:58 AM ·
texturing
How to texture meshes with the same texture scale on different mesh sizes?
I have a problem that I can't figure it out (maybe it's easy) how to texture meshes with the same texture scale on different mesh sizes? If I apply one material on the different parts of the wall then texture scale differs on each one depending on it's size, UV and so on. But I just want to place the same texture covering all meshes like a solid building without that issue. How? Many game engines do it easily but how to do it in Unity?
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