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Question by Digot · Nov 04, 2014 at 03:26 PM · label3d text

Attach Text on GameObject that also moves when resizing

Hello!

I want to attach a Text, that I can dynamically change and that moves with the parent GameObject and resizes when the Window is resized.

I have tried a 3D Text, but I have some Problems with it since i can not use outlines on it as I can with a costum GUI.Label method. And also the 3D Text has bugs with the Camera.

I want to have it like Hearthstone (Attack Damage Label, Health Label, Card Description Label).

Can someone post a guide how to use 3D Text properly for such a function, and apply an outline to it?

Thanks in advance!

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avatar image AlwaysSunny · Nov 04, 2014 at 10:58 AM 1
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Not completely sure I grasp the situation, but you should strongly consider using Unity 4.6 beta's new UI system. If I understand your request, it would fulfill it with no hassle whatsoever.

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Answer by Digot · Nov 04, 2014 at 11:39 AM

Hello!

I have solved it now by using 3D Texts properly!

Still I need to have an outline on my 3DTexts.

Any idea how this would work?

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avatar image jjkiii · Jun 05, 2017 at 11:23 PM 0
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