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Attach Text on GameObject that also moves when resizing
Hello!
I want to attach a Text, that I can dynamically change and that moves with the parent GameObject and resizes when the Window is resized.
I have tried a 3D Text, but I have some Problems with it since i can not use outlines on it as I can with a costum GUI.Label method. And also the 3D Text has bugs with the Camera.
I want to have it like Hearthstone (Attack Damage Label, Health Label, Card Description Label).
Can someone post a guide how to use 3D Text properly for such a function, and apply an outline to it?
Thanks in advance!
Not completely sure I grasp the situation, but you should strongly consider using Unity 4.6 beta's new UI system. If I understand your request, it would fulfill it with no hassle whatsoever.
Answer by Digot · Nov 04, 2014 at 11:39 AM
Hello!
I have solved it now by using 3D Texts properly!
Still I need to have an outline on my 3DTexts.
Any idea how this would work?
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