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Question by stringa · Oct 07, 2010 at 10:04 PM · texturelabel

Reference imported Texture Asset for GUILayout.Label...

Hello...

I need to reference an Imported texture. I do not want to create new Texture2D's....

I have the Texture in the assets folder...

How do I get a reference of that texture to pass to GUILayout.Label().

Thanks, stringa

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