Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sonic220 · Feb 19, 2012 at 10:26 PM · guiframerateslowlabel

GUI.Lable slowdown problem

Hi guys, I'm trying to make an inventory menu where behind the object there is their respective names, this is the code I used in the OnGui() function:

 if(iMode)
     {
         //Mostra i nomi degli oggetti
         var div = gridPosition * 2;
         if(div < currentInventoryObjects.length)
         GUI.Label(Rect(startPos+100,startPos+25,iconSize+100,90), currentInventoryObjects[div].name + ".obj", customGUIStyle2);
         if(div +1 < currentInventoryObjects.length)
         GUI.Label(Rect(startPos+100,startPos+iconSize+60,iconSize+100,90), currentInventoryObjects[div+1].name + ".obj", customGUIStyle2);
         if(div +2< currentInventoryObjects.length)
         GUI.Label(Rect(startPos+iconSize+185,startPos+25,iconSize+100,90), currentInventoryObjects[div+2].name + ".obj", customGUIStyle2);
         if(div+3 < currentInventoryObjects.length)
         GUI.Label(Rect(startPos+iconSize+185,startPos+iconSize+60,iconSize+100,90), currentInventoryObjects[div+3].name + ".obj", customGUIStyle2);
         if(div+4 < currentInventoryObjects.length)
         GUI.Label(Rect(startPos+2*iconSize+255,startPos+25,iconSize+100,90), currentInventoryObjects[div+4].name + ".obj", customGUIStyle2);
         if(div+5 < currentInventoryObjects.length)
         GUI.Label(Rect(startPos+2*iconSize+255,startPos+iconSize+60,iconSize+100,90), currentInventoryObjects[div+5].name + ".obj", customGUIStyle2);
     }

What is wrong with this code is that it drastically slows down the frame rate for some reasons. I'm still learning and I don't really use GUI that much, is there any other way to do this?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Berenger · Feb 19, 2012 at 10:53 PM 0
Share

I don't see anything particularly expensive here, just * and +. Strange. What platform are you working with ? Even mobile that shouldn't be a problem. You're sure the problem comes from that code ?

avatar image Eric5h5 · Feb 19, 2012 at 10:58 PM 0
Share

Agreed, that code wouldn't cause any noticeable slowdown by itself.

avatar image sonic220 · Feb 19, 2012 at 11:45 PM 0
Share

I'm working on PC, If I delete that part the game act like normal, what could it be?

avatar image Berenger · Feb 19, 2012 at 11:59 PM 1
Share

$$anonymous$$ay I suggest ?

avatar image sonic220 · Feb 20, 2012 at 04:53 PM 0
Share

I can't believe it! Today it's just working fine! Well, I suppose that sometimes turning off the pc really helps o-o

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUILabel doesn't show up 1 Answer

Score display not working 1 Answer

How to change how meany decimals are in a GUI sound slider 2 Answers

Randomize GUI Position 2 Answers

Gui label and gui button 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges