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Question by matthew2 · Mar 22, 2015 at 09:28 PM · c#unity 5drag and dropbuildings

Modular building system.

I am making a 3D game similar to the Sims. The one thing I need to get started is a drag and drop system. I can implement the code myself, but I need help with the code. Doesn't have to be great, just drag and drop, please help. (top down perspective.)

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avatar image matthew2 · Mar 22, 2015 at 09:13 PM 0
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Thanks but it is too expensive and I wouldn't be able to use it all.

avatar image jmgek · Mar 22, 2015 at 10:10 PM 1
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Fist you need to understand raycasts. This will allow you to pick op objects in the scene. When you have that just use a button down to pick up and release, also you will need to understand normals of objects.

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