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Question by legolas66 · Oct 05, 2015 at 07:47 PM · c#unity 5

Objects not being randomly created

I need to randomly create gameObjects as the player moves though the track. I made this script and attached it to an empty gameObject:

 using UnityEngine;
 using System.Collections;
 
 public class Spawn : MonoBehaviour
 {
 
     public GameObject block;
     int blockNo;
     public float maxPos = 2.2f;
     public float delayTimer = 0.5f;
     float timer;
 
     // Use this for initialization
     void Start()
     {
         timer = delayTimer;
 
     }
 
     // Update is called once per frame
     void Update () {
 
         timer -= Time.deltaTime;
         if (timer <= 0)
         {
             Vector3 blockPos = new Vector3(Random.Range(-2.2f, 2.2f), transform.position.y, transform.position.z);
             blockNo = Random.Range(0, 5);
             Instantiate(block, blockPos, transform.rotation);
             timer = delayTimer;
         }
 
     }
 }

However new blocks are not being spawned, as there should be block copies showing up in the hierachy. Any ideas? Thanks

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Answer by Kadenaa · Oct 05, 2015 at 11:57 PM

@legolas66 That script by itself should be working just fine. Are you sure you attached it to a gameobject in your scene?

Something you could try is setting the Instantiated object to be a child to the spawn object. Like so:

     void Update(){
         timer -= Time.deltaTime;
         if (timer <= 0){
             Vector3 blockPos = new Vector3(Random.Range(-maxPos, maxPos), transform.position.y, transform.position.z);    //Will only randomize position along x-axis.
             GameObject blockObject = Instantiate(block, blockPos, transform.rotation) as GameObject;
             blockObject.transform.SetParent(transform, false);
             blockNo = Random.Range(0, 5);        //What is this used for?
             timer = delayTimer;
         }
     }
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