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Question by SPOTNINJADUD7890 · Nov 05, 2016 at 05:58 PM · c#unity 5controllerphoton

How to change default FirstPersonController walkspeed from other script?

i need to only change the walk/runspeed of the playercontroller cause the player still needs to look around. code

         if (entered == true) {
             transform.position = seat.transform.position;
             this.transform.GetComponent<FirstPersonController> ();
             FirstPersonController.walkspeed 0f;
         }

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avatar image SPOTNINJADUD7890 · Nov 05, 2016 at 06:16 PM 0
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i have looked around i and still do not know why this isnt working

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Answer by SPOTNINJADUD7890 · Nov 05, 2016 at 11:59 PM

nvm found my own awnser

 public UnityStandardAssets.Characters.FirstPerson.FirstPersonController controller;

 controller.m_WalkSpeed = 3f;
             controller.m_RunSpeed = 8f;


ty for the help though

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Answer by iAmAwsum · Nov 05, 2016 at 06:50 PM

Assuming the variable in the default FirstPersonController for walk speed is called "walkspeed" you can try:

GameObject.Find("Player").GetComponent().walkspeed = 0f;

Player = GameObject which includes the FirstPersonController Script.

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avatar image SPOTNINJADUD7890 · Nov 05, 2016 at 10:32 PM 0
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could you have a way of doing it not finding everything? This is a multiplayer game and needs to only access the one player.

avatar image SPOTNINJADUD7890 · Nov 05, 2016 at 10:37 PM 0
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also i tried this code

 GameObject.Find("Player").GetComponent<FirstPersonController>().walkspeed = 0f;

and its giving me this error

error CS1061: Type UnityStandardAssets.Characters.FirstPerson.FirstPersonController' does not contain a definition for walkspeed' and no extension method walkspeed' of type UnityStandardAssets.Characters.FirstPerson.FirstPersonController' could be found (are you missing a using directive or an assembly reference?)

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