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2 audiolisteners in 1 scene
Hey Guys
I want to create player with two audiolisteners, one listener for the right ear and one for the left. I know that Unity does not allow more than one listener pr. scene, but is it somehow possible to manipulate each ear seperately. I want this because I want to apply an approximation of Head Related Tranfer Functions, for more awsome and precise 3D audio. (HRTF is roughly that sound does not reach each ears at the same time, combined with the fact that the frequency also changes due to the angle from the head)
As far as I know Unity's Audiolistener does not support this feature, but for making precise 3D audio this would be a very good tool. So basically just looking for a way to control left and right listener points individually.
"Sounds does not reach each ear at the same time" true but considering that sounds travel at 330m/s and your left ear is about 20 cm from your right one, the difference is about 0.5ms. Is that really worth it? I don't think I would be able to feel the delay.
just to show what we mean by awsome 3D sound http://www.youtube.com/watch?v=pgeFdOayeaw This is the technique of HRTF so judge for yourself if it is worth as an implementation in a game. :)
I get your point now. Well, unfortunately this is not something anyone can answer but you might want to drop a request to the developers. http://feedback.unity3d.com/forums/15792-unity
just posted a suggestion like you suggested fafase. http://feedback.unity3d.com/forums/15792-unity/suggestions/2742858-audio-left-and-right-audio-listener
It doesn't work like that. You need much more than two listeners. The point is the shape of the ear which influences the sound differently for each side in relation from where the sound is com$$anonymous$$g from. The forumlar to caluclate the correct output is very complex and require a lot input parameters. See Head Related Transfer Function
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