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Playing audio in one ear or shifting the mix for the whole listener
Hi all,
I was trying to do a little VR experiment wherein if the player was close to, say, a wall, they'd hear less out of the ear that was closer to the wall- In essence, shifting the mix into the left ear.
The issue is that while I've found a way to simulate this on a per source basis (Via panStereo), I can't seem to find a way to just take the whole mix- Maybe from a mixer group- and shift all the output. While it's possible to gather up all the scene sources and shift them, that seems like a hefty performance penalty.
Am I missing something, doing this the wrong way or does the feature just not exist?
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