Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by karakaiyuliia · Mar 21, 2018 at 07:16 AM · collisionrigidbodyspritecubeboxcollider

Object do not stop after collision

I am using RigidBody and BoxCollider on both player and cube. Collision is detected, but player goes through the cube, while it should stop. Below is my code and screenshot from Unity.

 public class Player : MonoBehaviour
 {
     public float speed = 10;
     public Animator anim;
     private Rigidbody rb; 
     
     //for swipes 
     Vector2 firstPressPos;
     Vector2 secondPressPos;
     Vector2 currentSwipe;
     
     // Use this for initialization
     void Start ()
     {
         anim = GetComponent<Animator>();
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update ()
     {
         detectSwipe();
     }
 
     public void detectSwipe()
     {
         float secondX;
         float secondY;
 
         const float movement = 0.5f;
         if (Input.touches.Length > 0)
         {
             Touch t = Input.GetTouch(0);
 
             if (t.phase == TouchPhase.Began)
             {
                 //save began touch point
                 firstPressPos = new Vector2(t.position.x, t.position.y);
             }
 
             if (t.phase == TouchPhase.Ended)
             {
                 //save ended touch point
                 secondPressPos = new Vector2(t.position.x, t.position.y);
                 
                 currentSwipe = new Vector3(secondPressPos.x - firstPressPos.x, secondPressPos.y - firstPressPos.y);
                 
                 //normilizing 2D vector
                 currentSwipe.Normalize();
 
                 //determine swipe and change position
                 if (currentSwipe.y > 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f)
                 {
                     secondY = transform.position.y + movement;
 
                     while (transform.position.y < secondY)
                     {
                         transform.position = new Vector2(transform.position.x, transform.position.y + movement);
                     }
 
                     anim.Play("player_up");
                 }
                 
                 if(currentSwipe.y < 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f)
                 {
                     secondY = transform.position.y - movement;
                     while(transform.position.y > secondY)
                     {
                         transform.position = new Vector2(transform.position.x, transform.position.y - movement);
                     }
                     anim.Play("player_down");
                 }
                 if(currentSwipe.x < 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f)
                 {
                     secondX = transform.position.x - movement;
                     while(transform.position.x > secondX)
                     {
                         transform.position = new Vector2(transform.position.x - movement, transform.position.y);
                     }
                     anim.Play("player_walking_left");
                 }
                 if(currentSwipe.x > 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f)
                 {
                     secondX = transform.position.x+movement;
                     while(transform.position.x < secondX)
                     {
                         transform.position = new Vector2(transform.position.x + movement, transform.position.y);
 
                     }
                     anim.Play("player_walking");
                 }
             }
         }
     }
 
     private void OnCollisionEnter(Collision other)
     {
         Debug.Log("collision");
     }
 }

screen-shot-2018-03-20-at-93159-pm.png (344.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

213 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision Box Object issue,Collision issue with double movement. Need help figuring it out! 0 Answers

Why is my Character's BoxCollider getting stuck in between two wall BoxColliders? 0 Answers

Simplest Box Collider Question. 2 Answers

How can i make the cube roll 0 Answers

I added Rigidbody to my cube and now it goes super fast when i move! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges