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Question by Donvermo · Aug 16, 2016 at 06:24 PM · uidesign-patternsgamecontroller

designing GameController UI relation

So this is my first time creating a more complex game using Unity. I'm working on an TBS (Turn Based Strategy) game and would like some advice.

Currently I have a persistent UI object that houses all of my UI assets/scripts/etc that moves from scene to scene. I also have a GameController script that manages my game state within my game scene.

What I am trying to do is to have additional UI elements pop up when I select or deselect units of specific types.

What is the best design to use for this type of interaction?

  • Should I use some of the built in Unity functions to find my UI from my GameController and influence it that way?

  • Should I design some better 'god object' that manages the interaction between these two?

  • Should I do something else?

Some simple illustration or description of design would be more than enough to help me out. I'm just stuck trying to figure out what the right approach is here.

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