Inventory Problem
Hi, Guys. I want to build a Inventory System with Unity. But I have some questions about the implementation.Here are these questions: 1. I want to view each slots infomation, such as load its images,descriptions and so on, I wonder if it's okey to use buttons with the event trigger. 2.If I use the buttons, how can I detect which slot is triggering the events, For example, button 1 is a sword, while button 2 is a armor, does it even mean that I have to add different functions of different buttons, Is there any easier way to do it. 3. I want to view all these slots by keyboard, with the arrow keys being pressed down, I could view the next slots. Thanks for your help advance, and please forgive my poor english.
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