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Question by spriggsy · Jan 06, 2013 at 07:28 PM · tutorialcar tutorial

unity car tutorial rear wheel ***SOLVED***

HI all, I have followed the Unity car tutorial and now changed their heh to my own. it drives fine however the wheels rotate in the opposite direction. Also the rear wheels are moved to the centre of the veh. how ever they do move back if the car is off the ground.

you can see it in this pic

alt text the same veh works perfectly in the GOTOW tutorial Just noticed that the wheel colliders appear to be raised up unlike the front wheels.

does anyone have a fix for this?

many thanks

SOLVED

it looks as though there is a bit of code missing from the script

the part that creates the colliders is a little messed up.

the function to SetupWheel should look like this

hope it helps others that want to use their own vehs


 function SetupWheel(wheelTransform : Transform, isFrontWheel : boolean)
 {
     var go : GameObject = new GameObject(wheelTransform.name + " Collider");
     go.transform.position = wheelTransform.position;
     go.transform.parent = transform;
     go.transform.rotation = wheelTransform.rotation;
         
     var wc : WheelCollider = go.AddComponent(typeof(WheelCollider)) as WheelCollider;
     wc.suspensionDistance = suspensionRange;
     var js : JointSpring = wc.suspensionSpring;
     
     if (isFrontWheel)
         js.spring = suspensionSpringFront;
     else
         js.spring = suspensionSpringRear;
         
     js.damper = suspensionDamper;
     wc.suspensionSpring = js;
         
     wheel = new Wheel(); 
     wheel.collider = wc;
     wc.sidewaysFriction = wfc;
     wheel.wheelGraphic = wheelTransform;
     wheel.tireGraphic = wheelTransform.GetComponentsInChildren(Transform)[1];
     
     wheelRadius = wheel.tireGraphic.renderer.bounds.size.y / 2;    
     wheel.collider.radius = wheelRadius;
     
     if (isFrontWheel)
     {
         wheel.steerWheel = true;
         
         go = new GameObject(wheelTransform.name + " Steer Column");
         go.transform.position = wheelTransform.position;
         go.transform.rotation = wheelTransform.rotation;
         go.transform.parent = transform;
         wheelTransform.parent = go.transform;
     }
     else
         wheel.driveWheel = true;
         
         go = new GameObject(wheelTransform.name + " Steer Column");
         go.transform.position = wheelTransform.position;
         go.transform.rotation = wheelTransform.rotation;
         go.transform.parent = transform;
         wheelTransform.parent = go.transform;
     
     return wheel;
 }
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avatar image MarkFinn · Jan 07, 2013 at 07:03 AM 1
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Don't forget to add your solution as an answer (Rather than just part of the question) and tag it as the accepted answer. This will make the question far more useful to anyone else running into the same issue.

avatar image AlucardJay · Jan 08, 2013 at 10:47 AM 0
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Yes, and then it will also be removed from the Unanswered que (where I just found it!)

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