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Question by AxisRob · Nov 25, 2013 at 04:04 PM · c#tutorial

Scripting Question from Unity 2D project about "?" and ":" in C#

 // If the prop is facing left, it should start on the right hand side, otherwise it should start on the left.
         float posX = facingLeft ? rightSpawnPosX : leftSpawnPosX;

This is the code that is giving me issues. I apologize if this has been asked before; my attempts to google anything with "?" or ":" in it were not very fruitful.

Can someone explain this code to me? I think it's something related to comparison statements, but I read it long ago and can no longer remember. Specifically, what are the functions of "?" and ":"?

Thank you for your time.

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Answer by hamstar · Nov 25, 2013 at 04:45 PM

?: is the conditional operator.

 condition ? first_expression : second_expression;

If the condition is true, the first expression is evaluated and returned, otherwise the second expression is evaluated and returned.

So in your case, facingLeft must be a boolean variable (true or false). If you were to use a method instead of the conditional operator, it would look something like this:

 float GetSpawnPosX(bool facingLeft) {
   if(facingLeft == true) {
     return rightSpawnPosX;
   }
   else {
     return leftSpawnPosX;
   }
 }

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avatar image AxisRob · Nov 25, 2013 at 04:58 PM 0
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Thank you!

avatar image hamstar · Nov 26, 2013 at 09:00 AM 0
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No problem :)

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