Unity Rigged Model parts not moving correctly / moving opposite directions with rig (Please Help!)
Hi, I've just started to try to rig a mesh, for a character, for a game I'm making, using Blender, and, of course, Unity. I found a tutorial for how to rig a mesh in Blender, followed it, and then found a tutorial for how to get it to work in Unity. I followed this, and later on, I got it to work, however, now, I've ran into an issue that I can't seem to (and I honestly currently don't know how to,), fix. Once I import the mesh into Unity, and open it in the Avatar Configurator, and move the Test Sliders around, (In Muscles & Settings,), like Open Close, Left Right, etc., etc., the back of the head of the character moves, but it's like it moves in the opposite direction, or not enough, I can't tell. The second issue I have is that for another part of the mesh (More specifically, the shoes / feet / shoes, and the part where the shoelaces loop through the shoes.). This part, which should be attached to the shoes, and move around with them, will move, but they are offset, and floating. In Blender, if I move around the rig, it doesn't move with the rest of the Mesh / Rig. However, in Blender, the back of the head does move properly, unlike in Unity.
I tried to assign this loop part to the correct Vertex Group with a Weight of 1.000, as set by like how the other loops weight's were set. When importing this into Unity, it did fix the issue of the Shoe Shoelace Loops not following / being at an offset of the Mesh / Rig, however then, in the Muscles & Settings Tab, once I clicked into it, it, while the Shoe Shoelace Loops were also fixed here, now, the head was far up above the body, distorting and stretching out the neck. I undid the assignment of the corresponding Vertex Groups to the Shoelace Loops, and then, when importing the mesh, the neck issue was fixed (although it still has the head issue,), but once again, the Shoelace Loops are offset from the rest of the Mesh / Rig.
UPDATE / EDIT : It turns out, in fact, all of the Shoelace Loops are kind of distorted when rotating / moving around the feet.
ANOTHER UPDATE: It seems as if every time I seem to properly Weight-Paint the Shoelace Loops in Blender, upon importing the rig, the mesh does have the Shoelace Loops also loop in the correct place, but it seems like it will always make it so that the head gets moved up far past the body, and the neck gets stretched and distorted.
ANOTHER UPDATE, ABOUT THE FACE: It seems as if it looks like the back of the head, for instance, when using the "Roll Left Right" Slider, if you move the slider to the Left, the face (front of the head,), moves to the right, and vice versa, it's like it (The face, the front of the head,), always does the exact opposite of what should be done. The back of the head does the right movement.
How can I fix this? Please, I have no idea what is causing this, help! If anyone needs any more information, please, let me know. Thanks!
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