should i make a 1 mesh character or make a mesh for every limb?
im working on my first game in unity and i need a animated character that is destructible should i make a mesh for torso left arm right arm right leg left leg and head or should i make 1 mesh
I am also very new to Unity but my intuition is the following. Each new mesh is a separate draw call, thus having many meshes will reduce performance. However you can easily manipulate $$anonymous$$esh structure from the code, e.g. if you have different submesh for each limb, you can easily hide a submesh, basically for free.
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