Problem whit rigging
So I just import my blender file into unity. Then when i tried to rig the body happen what you can see in the folow image. Something is in the place of the legs. I dont lnow if this is problem of the blender or the unity. Can anybody help me ?
Does the character pose correctly in Blender? Can you move each bone individually in Pose mode and the correct part of the body moves with it? I'm trying to see if the weightpaints are accurate. Thats the first place to start.
Answer by maravillart · Oct 06, 2019 at 02:52 AM
That happen to me, the problem that I had was Extra privets laying free on my blender image. But check if all the bones are in the correct space for the rig. @paulosemer
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