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Question by doublegumbo · Dec 18, 2018 at 11:29 PM · scene-loadinglightmappingbaking

Which is Light Baking approach is best for maintaining smooth continuous level loading?

My game takes place in a large city block, with a few different stores and apartments that the player can visit in which are loaded and unloaded additively.

A part from some subtle flickering of the street lamps, the lighting is fixed and I want the minimum spec to be a mid-range PC.

It seems baked GI is recommended, but how does baked GI have a different impact on level loading performance vs Realtime Global GI?

If I go with baked GI, I'm anticipating a lot of memory being reserved for the light maps, and I anticipate the frames where the level loads for the first time having to call up that memory, resulting in hitching and stutter. If I go with Realtime GI, it's less performant overall, but how much so? Does it make up for that with smoother loading of maps accross scenes?

Based on your experience, which approach would you recommend I go with for this project?

thanks!

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